
Cohort full · join the waitlist
Build the head and portrait in ZBrush from the skull up, live with Ryan — a face that reads as alive, not a mask.
Can't make it live? Every session is recorded and yours to keep.
The January cohort
A recorded course sits in a tab you never open.
A cohort has a start date, a room, and a week-by-week rhythm — so you actually finish.
We all begin Jan 9 and move through the head together, one module a Saturday.
You sculpt, I look at the work, you fix it, we move on.
That's the difference between owning the head and owning another course.
The method
You learn the figure by building it from big forms first — not by memorizing Latin muscle names. Live, with your work critiqued.

The curriculum
Start under the skin. You'll build the skull and lock the proportions that decide whether a head reads as a specific, believable person or a generic mask.
The head as a set of major volumes — cranium, face mass, jaw — before any features. You'll construct the planes that catch light and give a face its structure.
The features, sculpted as forms that sit into the face rather than stuck on top. You'll get the eye socket, the cylinder of the mouth, and the planes of the nose right.
How the male and female head differ in proportion, brow, jaw, and surface. You'll shift those forms deliberately instead of guessing.
Rapid head studies to build speed and range — different ages, types, and expressions. You'll practice getting the structure of a likeness down fast.
Bring one head to a finish — skin, detail, and the subtle asymmetry that makes a face feel alive. You'll leave with a portrait-ready sculpt.
Enrollment
Digital Head Sculpting is closed for the January cohort. Join the waitlist and you'll be the first to hear when the next one opens.
Get on the list
No spam — just a note when the next Digital Head Sculpting cohort opens, plus first access before it's public.

Who's teaching
Ryan was on the original ZBrush development team and built the Rake brush that a generation of artists sculpts with. For 20 years he's taught the figure to artists working at ILM, Blizzard, EA, and studios across games and film.
His approach is simple and stubborn: you learn anatomy by learning to see, and you learn to see by building the form. That conviction is under every minute of this class.
What students say
“Before this program I was working hard but still approaching form in a fragmented way — I understood parts, not systems. It created a clear before and after in how I see and construct the human figure.”
“It showed me a different way to look at anatomy — that artistic anatomy and medical anatomy are not at all the same thing. Your proportions will be better, the way you approach a sculpt will be better, even the way you select reference.”
“The live classes are amazing — he dives deep into all things sculpting and anatomy... The pace of the classes and assignments is perfect if you have other obligations.”
“I joined as a beginner... Ryan is honest with his comments — the feedback was clear and concise, exactly what I needed to see things I hadn't realized before.”
“Ryan has an approach to form like no other, and if it resonates with you, it will change your entire philosophy on form.”
“If you're only ‘thinking’ about it, let this be your sign to enroll right now. This is the course you're looking for.”
Questions
If you can sculpt a little and keep hitting a wall with the figure, yes. Beginners do fine because we start from big forms; pros come for the feedback.
Every session is recorded and yours to keep. Come live when you can; catch the rest on replay.
For Anatomy — no, it's drawing. Figure and Head are sculpting, so those lean on it.
Live is the six sessions + recordings. Feedback adds Ryan personally critiquing your work every week. Feedback seats are capped.
30-day. Do the work, and if it's not helping, email Ryan.
Cohort full · join the waitlist
Do the work, and if it's not helping, email Ryan. This is a real class, taught live, with your work critiqued — not a recorded course dropped in your inbox.
Cohort full — join the waitlist
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