Ryan Kingslien
Sculpted anatomical figure studies — flayed male and female forms beside blocked-in figures

Live cohort · 6 Saturdays · starts Sep 5

Digital
Figure
Sculpting

Build a full figure that holds up — not one that gets passed over.

Sculpt the figure in ZBrush the way it's actually built: big forms first, block-in to finished render, live with Ryan and your work critiqued every week.

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25% off ends Sun, Aug 23until doors close

Taught by the artist who built the Rake brush a generation sculpts with.

Join the September cohort →6 live sessions + recordings · feedback seats capped

For artists who can find their way around ZBrush and want to finally sculpt a figure that holds together.

Can't make it live? Every session is recorded and yours to keep.

The September cohort

A cohort, not a course you watch alone.

A recorded course sits in a tab you never open.

A cohort has a start date, a room, and a week-by-week rhythm — so you actually finish.

We all begin Sep 5 and move through the figure together, one module a Saturday.

You sculpt, I look at the work, you fix it, we move on.

That's the difference between owning the figure and owning another course.

The method

See it. Don't memorize it.

You sculpt the figure by building it from big forms first — not by cramming muscle names, but by putting the forms down in 3D and correcting them live.

  • Build from big forms before a single muscle matters
  • Live Saturday sessions with real-time correction — you're in the room, not in a replay queue
  • Every session recorded — watch live or on your own time
Three sculpted torso studies at different stages of refinement

The curriculum

6 modules, Saturdays start to finish.

Saturdays, 10:00 AM Pacific · the cohort starts Sep 5, 2026 · runs through Oct 10

Six live weeks with real-time correction beats ten weeks of video you watch alone.

01

The Torso

Block in the rib cage and pelvis as primary masses in ZBrush, then find the planes between them. The torso is where the whole figure's gesture and weight get set.

02

The Arm

Sculpt the arm as rotating forms from shoulder to hand. You'll solve the forearm twist and the transitions that make an arm feel like it can actually move.

03

The Leg

Build the leg from hip to foot with the weight-bearing rhythm that keeps a figure grounded. You'll sculpt the knee and ankle transitions cleanly instead of mushing through them.

04

Full Figure: Block-In & Planes

Put it together — the whole figure roughed in as major masses and planes before a single detail. You'll lock gesture, proportion, and balance while it's still easy to change.

05

Full Figure: Refining

Move from blocky planes to believable anatomy across the whole form. You'll layer muscle, fat, and bone so the surface reads as one connected body.

06

Full Figure: Refining & Rendering

Take the sculpt to a finish — surface, skin, and a lighting and render setup that shows it off. You'll walk away with a portfolio-ready piece.

What you'll master

  • Block-in: proportion, gesture, and volume before detail
  • Landmarks and planes — anatomy that reads as form, not memorized names
  • The transition from big forms to muscle, fat, and bone
  • Surface finish: skin, planes-to-detail, and clean topology
  • Lighting and rendering a presentation-ready figure

Enrollment

Three ways into the September cohort.

25% off through Sunday, Aug 23 — then prices step up. Doors close Sunday, Aug 30.

Cohort

The 6 live sessions + all recordings.

$397$497$497
  • 6 live Saturday sessions, 10:00 AM Pacific
  • Recordings of every session, yours to keep
  • Full ZBrush workflow — block-in to finished render
Join the Cohort →Enrollment closed

Best value

All Three Live Classes

Anatomy, Figure, and Head — all three cohorts, live.

$797$997$997
  • All three live classes, Saturdays starting Sep 5
  • Anatomy (7 wks) + Figure (6 wks) + Head (6 wks)
  • Every session recorded, yours to keep
  • ~33% off vs. buying separately ($1,491)
Get All Three →Enrollment closed
Ryan Kingslien sculpting a portrait bust in ZBrush

Who's teaching

Ryan Kingslien

Ryan was on the original ZBrush development team and built the Rake brush that a generation of artists sculpts with. For 20 years he's taught the figure to artists working at ILM, Blizzard, EA, and studios across games and film.

His approach is simple and stubborn: you learn anatomy by learning to see, and you learn to see by building the form. That conviction is under every minute of this class.

What students say

A clear before and after.

“Before this program I was working hard but still approaching form in a fragmented way — I understood parts, not systems. It created a clear before and after in how I see and construct the human figure.”
Oscar Lista
“It showed me a different way to look at anatomy — that artistic anatomy and medical anatomy are not at all the same thing. Your proportions will be better, the way you approach a sculpt will be better, even the way you select reference.”
Razvan
“The live classes are amazing — he dives deep into all things sculpting and anatomy... The pace of the classes and assignments is perfect if you have other obligations.”
Javier Álvarez
“I joined as a beginner... Ryan is honest with his comments — the feedback was clear and concise, exactly what I needed to see things I hadn't realized before.”
Juan Munoz
“Ryan has an approach to form like no other, and if it resonates with you, it will change your entire philosophy on form.”
Coroian Eduard
“If you're only ‘thinking’ about it, let this be your sign to enroll right now. This is the course you're looking for.”
Dave Black

Questions

Before you enroll.

Is this for my skill level?

If you can sculpt a little and keep hitting a wall with the figure, yes. Beginners do fine because we start from big forms; pros come for the feedback.

I can't make every Saturday live.

Every session is recorded and yours to keep. Come live when you can; catch the rest on replay.

Do I need ZBrush?

Yes — you'll sculpt in ZBrush from block-in to finished render. Any recent version works, and a free ZBrush trial covers the first couple of weeks if you want to test it. If you've never opened ZBrush, come to the Anatomy (drawing) cohort first.

What's the difference between Live and Feedback?

Live is the six sessions + recordings. Feedback adds Ryan personally critiquing your work every week. Feedback seats are capped.

Refund?

30-day. Do the work, and if it's not helping, email Ryan.

The September cohort · 25% off ends Sun, Aug 23The September cohort · doors close Sun, Aug 30The September cohort · enrollment closed

30-day guarantee.

Do the work, and if it's not helping, email Ryan. This is a real class, taught live, with your work critiqued — not a recorded course dropped in your inbox.

6 live sessions, Saturdays, 10:00 AM Pacific
Recordings of every session, yours to keep
30-day refund — no hoops

Early pricing ends Sun, Aug 23

Last chance — doors close Sun, Aug 30

Enrollment closed for this run

Join the September cohort →Enrollment closed